Here an according section from the goldrush.script file: [code] tank_construct { spawn { wait 1000 kill tank constructible_class 2 // <-- tank can be destroyed by nades, mines etc. constructible_health 1200 // <-- health points for tank constructible_constructxpbonus 10 // <-- increased xp for repairing the tank constructible_destructxpbonus 10 // <-- increased xp for destroying the tank } built final { alertentity tank wm_announce "The Tank has been repaired!" } } [/code]